Oxenfree certainly isn’t without its flaws though, as some of the gameplay is frustrating and sometimes just too drawn out. Moving around with keyboard and mouse really does suit the gameplay style and I really couldn’t imagine doing it with a controller. This led me to play it on PC and I am really glad I did. Originally intending to play this on Xbox, I was sad to learn it was inexplicably unavailable in Australia on that platform. It makes you feel that although your choices have a tangible impact, you are nonetheless helplessly subject to the whims of fickle destiny, and unforeseeable circumstances can and do arise. The good news is that it is completely avoidable if you play a different way and this is what Oxenfree does best, builds you up or knocks you down depending on your choices. This was amazing to do, but ended in a death so real and well developed that you feel gutted when it occurs. One scene plays out in a large area of the map and I was given an opportunity to determine the dark nature of the supernatural being which drives the game. While some of these moments did seem tedious to replay and didn’t really offer anything more than some bland conversation, when they nailed it the results were sublime.Ĭhoice plays a large part in your perspective of Oxenfree’s story. Oxenfree’s writers have cleverly used time loops to replay a scene again and again and again, often with twisted and horrible outcomes. That and the moments where you bounce back in time….that’s right…BACK IN TIME!! Seeing how far you could push the friendship before it broke or worse was a great aspect of the game. The dialog usually contains three choices and although you could say they are nice, neutral and mean, I often felt like any choice could unexpectedly turn into a humourous back-handed comment and this was quite fun. Despite most of the creepy interactions taking place between Alex and the supernatural, some of the best dialog is between her and her friends. Oxenfree’s dialog gameplay really makes you question your (Alex’s) relationship to everyone in the game, especially your close friend Ren, a massive stoner who you care about but can’t help blame for everything. I would often get caught up in weird conversations with the other characters, many of which are possible conversations I could have had with friends in real life (albeit with decidedly darker undertones). The gameplay is a general walk around and solve mysteries to advance type game, which would normally bore me half to death, but it’s the selectable dialog options that really drive this game to a different place.
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